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An Amiga Earthquake
by Paul Sadlik
This May will easily go down as the busiest month in the Amiga world this
decade. During the middle of month, the London World of Amiga was the epicenter
of an Amiga Incorporated earthquake. Jeff Schindler, the Amiga Inc. General
Manager, announced plans for an all new super Amiga to be delivered at the
end of next year. By month's end in Toronto, Jeff, Joe Torre and the new
AI Head of Development, Allan Havemose, were at the International Amiga show
filling in many of the gaps left by the London news.
How high does the Richter scale go?
Friday, May 15th, AI sponsored a couple of conferences - for developers
and the public - where they revealed plans for a super Amiga intended to
restore the our computer to the stature the original held in 1985. The new,
yet to be announced hyper-powerful, multimedia Amiga features the following
specs:
- Five to ten times the processing power of a 300 mHz peecee.
- Integral 3D multimedia engine capable of outputting 1.2GB of data
per second, supporting:
- Throughput of 400million 24 bit pixels per second.
- Decoding up to three or four MPEG video streams simultaneously.
- Live video remapping into a 3D environment.
- 6 channel 16 bit surround sound thru-put.
- Below $500 convergence system price.
- Amiga OS Version 5 with:
- Memory protected, scalable symmetric-multi-processing using a new
third-party kernel.
- New GUI system with use dependent "personalities" and hardware
retargetability.
- Unified rendering system (including outline fonts) for screen and
printer output.
- Integral Internet and Java support.
Of course, this all means a bit of work and a few changes for us. Jeff
Schindler has reported that their development effort has been approved for
the next four or so years. AI is in the process of completing negotiations
to determine the kernel to be used. In stages over the next three to six
months, AI will be announcing the components for the new Amiga platform.
While silicon for the new chips is finalized; a controversial, interim
"OS 4" platform for cross-development was also announced: based
on the peecee. This raised some of the loudest complaints from the Amiga
community. Later, it was explained that the tight time schedule for this
hardware demanded sticking close to existing development tools that ran on
either peecee boxes, macs or SGI workstations. Using peecee hardware made
for the cheapest, most expedient solution.
Spin Control
Needless to say, London's announcements were a shock to everyone. On
one hand, developers were aghast at the thought of starting on a whole new
platform - needing new hardware and software. On the other, the specifications
for the new platform sound impressive. Wrapped in a tight, new Amiga operating
system, we may look forward to many more years of honest computing.
Before the end of the show, meetings were being held by some of the forces
behind current Amiga-PowerPC development to consider their future. Out of
that came the news that the formerly feuding German developers - Haage &
Partner and Phase5 - were going to bury the hatchet between themselves and
negotiate with AI over a PowerPC version of the new Amiga. AI responded
that they would be glad to assist the companies working on a parallel PowerPC-based
Amiga solution. More talks are to be held during the next couple of weeks
to determine what they will do.
In Toronto, discussions with Allan Havemose revealed a few more details regarding
the AI plans. Initially, the OS4 or "Bridge" systems were only
to be released to developers. Recognizing the lack of distinction between
the Amiga's technically literate users and its developers, AI decided to
make the development systems publicly available. While based on x86 (not
Intel, apparently) hardware, the machines would not be hobbled any Microsoft
software. The machines will rely on "Amiga Classic" cards for
"Classic Amiga" compatibility and run a beta Amiga OS4 operating
system as it is developed. In other words, these are certainly not machines
for your kids to play Lemmings on. Finally, the OS4 API is intended to be
as close as possible to the OS5 for the super Amiga hardware.
While presented with the increased hardware power, AI is looking at whole
new user interface paradigms for these operating systems. Thought provoking
mock ups were shown of an animated 3D interface, as well as other interchangable
"personalities" suited more towards set top box, video or "convergence"
usage, etc.
Which finally points to some of the markets that AI is hoping to target
with their revolutionary Amiga hardware and OS: the "digital convergence"
market. This crossroads was described as someplace between existing televisions
and computers. That could include the set top boxes the CDTV and VisCorp
were aiming at, game consoles that the CD32 looked towards, or even more
integrated, "intelligent" appliances where the computer is just
a ghost inside the machine. In all of those cases, the presence of a tight,
fast and flexible operating system, such as that of the Amiga, would be required
to best take advantage of inexpensive hardware needed.
From there out, AI spoke of desktop systems and video work stations that
would use the scalability and flexibility of the new chips and Amiga OS to
maintain the qualities that define our machines today. Dr Allan Havemose's
history as Commodore's Director of Systems Software (responsible for every
OS since 2.0) would lead one to believe he has a good idea of what under
the hood makes our machines special. Indeed, he was responsible for bringing
us nifty things like datatypes, the classes system and Multiview. By starting
the new operating system on one hardware platform and transferring it to
the destination platform, Allan also stated that he also expected to reap
additional gains in hardware portability.
Aftershocks
Throughout the Toronto show, I talked with users and developers to read
their impressions of these new systems. The presence of an X86 platform
anywhere in the mix worried many Amigans. The thought of starting over on
a new platform bears a remarkable resemblance to the jump many made from
the Commodore C64 to the Amiga 1000. After years of hardship with no new
Amiga development, few new machine sales and ongoing expenses, some developers
expressed doubts that they could support a costly switch to the new Amiga
platform. Such a jump would require a year of work before any returns were
generated. This news will undoubtedly lead to a whole new thinning of the
weaker Amiga developers.
On the other hand, other developers were much more optimistic. They had
already made a decision to stay with the Amiga platform with its pros and
cons. They knew that the new platform was going to require a huge investment
on their parts, but a jump to any platform would require such an effort.
Still, staying meant avoiding the HUGE development, marketing and distribution
costs of the peecee world (try starting at $500,000 to get an app seen by
anyone), missing the opportunity to get trampled by MicroSloth and being
in an actual community with bonds between users and developers. Getting
through the next year, developers were looking forward to again having world
beating hardware to really make their products shine.
Certainly, it seemed clear to everyone that this next year was going to
be much different than the last four have been. In St. Louis, Jeff Schindler
said that we still had a way to go through the valley to the other side.
At least now we have begun to see some cool, alpine peaks ahead of us.